Core Crystals are a type of item in Xenoblade Chronicles 2. Drivers can resonate with Core Crystals to awaken Blades. Show
Of the eight Drivers that can be in the player's party at any point, only four of them can resonate with new Core Crystals: Rex, Nia, Mòrag, and Zeke. The other four - Tora, Vandham, Jin, and Malos - are all unable or unwilling to resonate. Types of Core Crystals[edit]Standard Core Crystals[edit]The following Core Crystals will grant their driver a random Common Blade or Rare Blade.
Unique Core Crystals[edit]The following Core Crystals are unique and will grant their driver a predetermined Common or Rare Blade.
Lore[edit]
Sources[edit]
Core Crystals can be obtained from various methods.
Mechanics[edit]When the player decides to resonate with a Core Crystal, the game iterates through every Rare Blade that the player does not currently possess, and makes an independent random roll for each one (explained below). Rare Blades that succeed this roll are added to a pool of potentials. Once every Rare Blade has been checked, another roll is made based on the Core Crystal.
If the player chooses to view the awakening (as opposed to skipping it), the game generates two additional resonances of the same inputs. The Blades selected by these "dummy" resonances appear as the two silhouette flashes before the third, which is the Blade acquired. The method of choosing whether to add each Rare Blade to the pool is straightforward but complex, having four main compoments. Base rate[edit]Each Rare Blade has a set of five different base probabilies for being selected, known as "groups". The game randomly selects which group to use when the player first begins the game, which cannot be changed in the same save file. Previously-released Blades are available for selection without any special consideration, even if they were originally obtained from a guaranteed source. Certain Blades are also not available until some condition is met, such as being in New Game Plus. The five groups have equal chance of being selected.
Crystal modifier[edit]Much like Pokéballs, the rarity of a Core Crystal is a straight multiplier to the "catch" rate of a Rare Blade.
Idea modifier[edit]Every Driver has four idea levels: Bravery, Truth, Compassion, and Justice. Whichever of these is the greatest has an effect on Rare Blades of the matching elements, with ties broken at random. For example, say a Driver has a Bravery of level 4, a Truth of level 3, a Compassion of level 4, and a Justice of level 2. The Bravery and Compassion levels are equal, so one is selected randomly for each Core Crystal used. It picks Bravery, so the chances of Rare Blades that are Fire or Water being selected is increased. Using boosters during resonance temporarily increases a Driver's matching idea level for this try only, in addition to forcing it to be used even if it is not the highest. Each idea level grants a +5% chance to Rare Blades of the matching elements, up to the maximum idea level of 15 being a boost of 1.75x. Luck modifier[edit]Luckier Drivers are more likely to get Rare Blades. The input used is based on the square root of the Driver's luck stat, meaning that the boost in rate has diminishing returns as luck increases: going from 100 to 400 luck is an increase of +13%, but going from 400 to 700 is only about +8.4%. The formula used for the luck modifier is Complete formula[edit]probability% = baseRate * crystalMod * ((selectedIdeaRank * 5 + 100) / 100) * ((sqrt(luckStat) / 100 * 1.3) + 0.95) Pity system[edit]Disregarding all the above, the game has a method for guaranteeing that the player receives three specific Rare Blades based on the chosen group. When a Core Crystal is used without receiving a Rare Blade, a pity counter is increased based on the Core Crystal used.
Upon reaching 100 points, the next Core Crystal to be opened is guaranteed to have one of three "pity Blades", determined by which base probability group was selected. The point total is then reset, and the required point for the next one increases: the second pity Blade is earned at 200 points, and the third at 300. After this, the pity system no longer has any effect. If the player happens to already have all their group's pity Blades, the pity is "wasted", and a Common Blade appears instead. Due to a bug, being in pity group 5 will result in the Blades for pity group 1 being generated instead. Therefore, the Blades from group 1 are twice as likely to be given as pity Blades, and those in group 5 cannot be generated via the pity system.
Takeaways[edit]As a result of all the above:
Gallery[edit]
When should I use the beastly core crystal?Beastly Core Crystal is a special Core Crystal in Xenoblade Chronicles 2. It allows to awake Wulfric and can be obtained from the Elder Arachno, however, it cannot be used until after the events at the Brigands' Hideout.
What is the divine core crystal?The Divine Core Crystal is a unique Core Crystal in Xenoblade Chronicles 2. It is obtained by talking to Sorinosori in the Argentum Trade Guild after obtaining the A Boy of Two Swords Key Item from the Xenoblade Chronicles 2 Expansion Pass.
What kind of blade is Vess?Vess (Japanese: ムスビ, Musubi) is a Rare Blade in Xenoblade Chronicles 2. She has the power to heal allies while attacking when controlled by her Drivers, Rex, Nia, Zeke or Mòrag, and their allies. Vess uses the electric element, wields a Bitball, and acts as a healer in battle.
How do you use the ROC core in Pokemon Crystal?The Core Crystal cannot be used until certain story progress has been made. Only Rex can resonate with Roc's Core Crystal. Upon doing so he will re-awaken the Legendary Blade Roc. When Roc is re-awakened, he will retain all progress on his Affinity Chart and current Core Chip.
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